
The gameplay, however, is where Max Payne 3 really shines. Max Payne 3 is still a neo-noir game, but not nearly as much as the first two moody Remedy entries in the series. Clearly drawing heavy inspiration from Scott's 2004 film Man on Fire, Max Payne 3 leans into its crime film angle both story-wise and in its aesthetic.
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Max Payne 3 tells its story through a heavily stylized series of cutscenes that perforate the action with a shaky-cam style reminiscent of iconic film director Tony Scott. RELATED: Far Cry 3: Jason's Tattoo & the Tatau Skill Tree, Explained Max uncovers a web of corruption, lies, and murder involving street gangs, mercenaries and even the very people he thought he could trust. However, when the Branco family is besieged by kidnappers who take daughter Fabiana hostage, Max tries for one shot at redemption and attempts to save her life.
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Fleeing New York City after a bar shootout with the mafia, Max spends his days in the Brazilian sunshine in a drug and drink-addled stupor, full of self-loathing and regret. No longer a law enforcement agent, the protagonist of Max Payne 3 is now an even more troubled man, working by day as a bodyguard to Brazil's elite Branco family and drinking away his demons at night. Max Payne 3 takes the former DEA agent and reimagines the character, literally removing him entirely from his New York home and into the high-flying world of Brazil's elite bourgeois and its dark criminal underbelly. After publishing the iconic Remedy-developed Max Payne and Max Payne 2: The Fall of Max Payne games, Rockstar bought the Max Payne franchise and delivered Max Payne 3 in 2012.
